Friday, July 25, 2008

Disney + Hyung-tae Kim (part 2)

This week's challenge continued...

Design #2: Alice



Enter Alice. I had the actual design specifics worked out in my head pretty early on with Alice, but I was having a hard time pushing the drawing where I thought it needed to go. I wound up cheating a bit with the sketch here, drawing it "normally" at first and then distorting it in Photoshop so that her thighs and torso became elongated and her head was a bit smaller. The effect is, I think, on the right track, but still falls a bit short. If I were to attempt this again, I think I'd have better luck if I didn't use a model.

Thus ends Weekly Design Challenge #1! Was it a success? Who knows! I had fun either way. Look for next week's challenge to be announced on Sunday!

P.S. My apologies to those of you reading the RSS feed while I work out some kinks. I'm still very new to this!

Monday, July 21, 2008

Disney + Hyung-tae Kim

This week's challenge:

Disney Princesses tend to have classically "cute" and slightly "cartoony" builds; dainty hands and feet, tiny waists, large eyes.

Korean artist and designer Hyung-Tae Kim uses exaggerated proportions and elongated figures to create a distinct look. He also has a very distinct, painterly rendering style.

This week I will attempt to redesign Alice from Alice In Wonderland and Jasmine from Aladdin in the Hyung-tae Kim style

Design #1: Jasmine


With Jasmine, here, I thought I did a pretty fair job of duplicating Kim's painting style, less so his drawing style. There's a far subtler distortion of anatomy here than you'd find in one of Kim's designs. The face, I feel, is more accurate than the body as a whole. I had a lot of fun with this one, but I wanted my next design to more fully represent Hyung-Tae Kim's distinct aesthetic.